The Source
for Designers and Builders of Exhibits for Trade Shows, Museums, Theater Sets,
Visual Merchandising, POP, Retail Interior Design, etc.
HOME
FEATURES
ABOUT EXHIBIT BUILDER
ADVERTISE
SUBSCRIBE
FEEDBACK
Feature Story
The age of Digital Graphics
by Scott Gray
A Digital Photo of digital graphics courtesy of
1220 Exhibits, Nashville TN.
So we live in the digital age. Everything, it seems, has a
series of underlying Os and 1s, from the images on our television
sets to the sounds on our compact disks to our electronic mail
messages -- and nowadays in the graphics we print.
In theory, digital means the opportunity for crisp, clear,
creative images that are true to their original form.
Transferred a thousand or even a million times,
an image will be the same as it was originally recorded -- assuming some human
being or a computer glitch haven't altered those numbers.
And those numbers provide flexibility in altering those numbers to improve
an original image and have considerably cut downtime and added new means of
output.
But, oh, digital printing is a complex and increasingly specialized area that
requires some knowledge about the right preparation requirements and available
output methods. In the past, and in more traditional printing methods, it was
a matter of coming up with a concept, selecting photos, matching them with
text and shipping a package to the pre-press bureau or directly to the printer
for
the time-consuming preparation work of photographing the photographs, setting
the type, putting them together, along with any screens, backgrounds and other
elements, and photographing the whole thing again to create negatives that
would be used to create printing plates. Large scale was the domain of specialized
billboard printers.
Now, much of that preparation work -- almost all of it -- can be done on a
personal computer.
There are two primary types of computer files used in digital graphics: object-oriented,
also known as vector, graphics and bit-mapped, or raster graphics. According
to the Digital Printing and Imaging Association, object-oriented graphics can
be enlarged, reduced or distorted without losing the detail of the image. Bit-mapped
graphics, however, cannot be enlarged without degradation of the image quality.
That's because bit-mapped graphics lay out the image over a grid pattern with
color assigned to each of the squares that comprise the grid. As the image
is enlarged, each of these squares in turn
becomes larger. The effect is similar to that of faces blurred in a television
image to mask a person's face (or other body parts).
These types of files are usually put together using a graphics program that
melds them into one image for output.
Doing work in-house can cut costs since, presumably, a trained, skilled and
talented artist can do the work right at the exhibit house. But it can also
present challenges. In days past -- and in still many service bureaus and printing
shops -- there were trained, skilled and talented personnel whose primary work
was pre-press preparation. They did -- and do -- this work well because they
have the experience of doing job after job and preparing the right materials
to get the right output.
And that's where it all starts: preparation. The first
rule of digital output is that the output is only as
good as the input. Sure, it's possible to tweak images,
and almost all are before they find their way into a
final product. But a truly bad photograph can't be made
good through a computer; it can only be made not-so-bad
by hiding the imperfections.
Similarly,
the very processes used in dealing with digital images
can impair their quality. For example, JPEG is a popular
file format for transmitting images. Using JPEG, the
computer compresses an image, requiring fewer numbers
to store it. This compression results in smaller file
sizes, using less disk space and less time to transmit
electronically. But it also results in less image quality
-- even when the highest quality JPEG resolution with
the least amount of compression is used.
Fast,
meaty hardware doesn't make up for the most common
problems arising from customer-created graphics
files, the industry agrees. Those problems -- inadequate
resolution, poor quality original scans, lack of
detail in original art, and a basic lack of knowledge
The
most popular file formats among professionals for storing
and manipulating digital graphics are the Tagged Information
File Format (TIFF) and Encapsulated PostScript (EPS).
TIFF is used for bit-mapped files, while EPS is used
for object-oriented graphics. Eventually, these types
of files are used for raster output, which is the translation
of the graphic file into a series of dots that comprise
the final product.
The solution is for whoever is preparing the finished artwork to have the most
powerful computer with the largest amount of disk space available so that compression
isn't needed. And a very fast Internet connection can also be useful in transmitting
those image files.
Fast, meaty hardware doesn't make up for the most common problems arising from
customer-created graphics files, the industry agrees. Those problems -- inadequate
resolution, poor quality original scans, lack of detail in original art, and
a basic lack of knowledge about what the production operation needs -- come from
instruction, experience and talent.
Some digital production houses issue check lists to their clients to help ensure
quality. These lists may include methods for deciding whether an image or other
element in final output is of high enough quality at the input stage.
Check lists can also help ensure that materials flow smoothly into the production
process. This is particularly important if clients are providing digital input.
With a check list, they can know not only the proper formats and media to use
in providing this input, but also when each element is needed to ensure the production
house or exhibit house is able to move from one task smoothly to the next in
the appropriate order to get the job done.
Another important matter arises because of those wonderful and useful programs
used to create and manipulate digital graphics. There are dozens of top-notch
graphics software packages available. Each has its strengths (and weaknesses)
and adherents. Problems can arise when a client is producing the final file output
and is using a different software program than the producer. While many programs
have great translation capabilities -- taking the native file formats of other
programs and translating into their language --there can be anomalies and glitches
in this translation process. While a producer could, conceivably, have a copy
of the most popular graphics programs up and running, that's not necessarily
practical, especially since there needs to be one or more people on hand who
know how to operate those programs. A more practical solution, the experts say,
is to select the best program for your needs, one that translates as many file
formats as is practical, and a person who can deal with the vagaries of file
translation schemes.
But digital graphics is not all about the process, especially for exhibit builders
who may be reselling the service or using it as a value-added element to a project.
While some exhibit houses are production operations, most really are not. That
is, they are not selling the finished product as a commodity; they are offering
their creativity.
The consensus is that it's important to sell the graphic concept -- such as large
scale graphics that happen to be best output digitally -- rather than selling
digital output. An analogy would be in printing a publication. The client generally
isn't -- or ought not be -- concerned with whether it's printed on a letter press,
using an offset press, or (if any still exist) on a rotogravure press. But it
does so happen that each of those types of presses has particular strengths for
various types of printing jobs. It's generally up to the printer or printing
broker to advise the best output method, but that's not going to sell the job;
it's the ability to get the desired look and effect from the final product that
will matter most.
And, in fact, because digital imaging processing and output are complex, technical
operations, jobbing the work out may be the most cost-effective approach for
exhibit builders.
But to effectively sell the product -- and to be able to offer clients the best
solution in this digital age --it's important to know a bit about the kinds of
formats and output options digital offers.
For example, ink jet output technology is popular. While we might generally think
of the ink jet printers in our offices, there are actually four different types
of ink jet printers: drop-on-demand, continuous, solid and thermal. The various
methods these printers use to dispense ink aren't important. What is important
to know is that ink jet printing can be very cost-effective, but the final output
can't stand up to moisture. Also, unless colors are matched carefully, output
may not live up to the original artwork.
Weather, however, can be overcome with a finish applied to the printed piece.
For example, special inks or laminates can protect against moisture, sun and
even wind. Adhesives, too, are a consideration, depending upon the current and
future uses of a digitally-produced piece. Digital output goes everywhere from
buses and planes to buildings and even trade show exhibits.
It's not important to have all of the hardware, software, bells and whistles
in-house to produce vivid graphics even in the largest scale. What's important
is to have the ability to get it done in the age of digits.
The selling points are apparent: digital graphics are less expensive than traditional
graphics because the process is automated and doesn't require many trade crafts;
turn-around time can be considerably less because the finished product can be
sent directly to the production house; the scale of output is seemingly limitless,
even accommodating the largest sizes and making them even larger by tiling images
together.
And when clients want more for less, digital graphics is one way to serve their
needs. eb
Testrite Visual Products, Inc., Hackensack, NJ,
is now offering the Framegraphix(TM) large format digital graphic wrap frames, perfect for mounting/displaying
digital printing.
The aluminum alloy frames offer exceptional museum-quality strength and stability, with no warping or bending.
Testrite Visual
Products, Inc.
216 South Newman Street Hackensack NJ, 07601