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Visual Merchandising, POP, Retail Interior Design, etc.
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Sound Design
by Hal Chaffee
President
Technical Exhibits Corp.
Chicago, IL
Left, Sound projected for a Museum Exhibit
Right, Sound Projected for a Trade Show Exhibit
(Photos courtesy of Bob Todrank
American Technology Corp,
San Diego, CA)
Designing sound for
an exhibit is a craft requiring the blend of science and art.
For the world of museums and trade shows, an audio/visual designer
with experience is often worth the expense if you want your
exhibit to grab the viewer's attention and have a memorable
message or story. With today's demands to increase booth attendance,
you should be going all out to use the best communication tool
available -- sound!
You can find designers of exhibit sound in a variety of places.
You can also find independent audio/visual designers in resources
such as EXHIBIT BUILDER's Source Book Directory under Audio/Visual
Production. Some audio/visual equipment vendors also do sound
design or can refer you to a sound designer. There is always
the Yellow Pages or you can call the ICIA (International Communications
Industry Association) for suggestions on design consultants
and independent consultants.
To meet the multi-sensory requirements of today's exhibits,
you should have an independent A/V design consultant on your
design team -- ideally at the start of the project. The consultant
will work with you to develop the technical solutions to realize
your concepts. The designer should prepare the technical drawings
and specifications for the bid package, help evaluate the bids
and inspect the work by the A/V contractor.
The budget needs to be adequate for the exhibit. Sound can
be a singular sensation that makes an exhibit a wild success.
See the May/June 2000 issue of EXHIBIT BUILDER for one exhibit
where sound provides impact -- Controlling A Tornado.
One of the principal audio design concerns is noise spill-over
from one exhibit to another. Localizing the sound is critical
to audio effectiveness.
The upper limits of audio levels are regulated by the U.S.
Occupational Safety and Health Administration which has established
safe short term and long term sound and noise exposure for the
work environment. These guidelines should also be applied to
education and leisure environments to avoid levels potentially
damaging to visitors.
Sound designers and architects can help you meet the requirements
of the ADA (Americans with Disabilities Act) that became law
on July 26, 1990. Title III affects public facilities in twelve
categories which include (#3) places of exhibition or entertainment
(theaters and stadiums), (#4) places of public gathering (auditoria
and convention centers), (#8) places of public display or collection
(museums and libraries), (#9) places of recreation (amusement/theme
parks and zoos), and (#10) places of education. One of the critical
phrases affecting the A/V design is "full and equal enjoyment."
Specifically, the need to provide services to the disabled in
an integrated setting is required. The Act addresses auxiliary
aids like hearing-assist systems.
Currently, the National Park Service is looking into providing
the blind visitor with two audio tracks simultaneously ... one
for normal sound such as voices, the other to describe the visual
presentation.
There are three categories of sound content production: voice,
music and sound effects:
1. Interactive exhibits. How do you want to interact with
the visitor? (A) With voice recognition and voice text to speech
systems now available the options have expanded for the user
interface. (B) Information storage costs have dropped so much
that it is now feasible to tailor an exhibit to the visitor.
A child may get one presentation and an adult a different one
-- both from the same spot in the exhibit. An interactive exhibit
at McDonald's headquarters several years ago contained specific
film clips with audio of Ray Kroc that were played in response
to up to 400 questions the visitor could enter on a system.
Maybe you should be taking your sound to the visitor/customer
over the Internet. I recently accessed about 40 different steam
locomotive sounds on the www.phoenixsound.com Web site.
2. A music background is another type of environment you might
need to set the mood and again a sound designer can make a big
difference. Music is particularly effective in adding an emotional
content to an exhibit.
3. In order to create a 24-hour sound environment like a forest
or a swamp requires someone who can find the right sounds, sequence
or randomize them, realistically reproduce the right sounds
taking into account all the acoustic properties of that room
or space and any ambient noise, have the sound come from the
right spot, use low maintenance equipment and spend money on
equipment wisely. You may want to go into a Rain Forest Cafe
to get a few ideas.
Laboratory
Studies show that people remember more words if they hear
the words rather than if they see them.
Don't underestimate sound, a compelling sense. One vendor,
Stop and Listen, Calgary, Alberta, Canada, once compared the
eye to the ear. Articles on laboratory studies show that the
ear is faster than the eye. The mind is able to understand the
spoken word in 140-milliseconds. A printed word can be understood
in 180-milliseconds. "Psychologists speculate that the
brain translates visual information into aural sounds the mind
can comprehend." Other laboratory studies show that people
remember more words if they hear the words rather than if they
see them.
In his 1986 book, Exhibit: Planning and Design, Larry Klein
wrote that in the museum field, audio/visual technology should
not be inappropriately obtrusive in the presentation of real
objects such as art, specimens and artifacts. The A/V technology
should not be developed as a related, but basically independent
presentation where the physical space is designed and the hardware
selected. Instead, the A/V should be dependent on the exhibit
materials displayed and the story line.
Useful resources in planning sound design can be found on
the Internet. Michael Stocker, Lagunitas, CA, has several interesting
articles on his Web site (www.msa-design.com) and Garth Paine
has one called Activated Space (www.activatedspace.com.au).
For more audio advice, you can order User Friendly - Hands On
Exhibits That Work, a book by Jeff Kennedy for the Association
of Science Technology Centers, available through their publications
department (202) 783-7200, ext. 140. eb
Testrite Visual Products, Inc., Hackensack, NJ,
is now offering the Framegraphix(TM) large format digital graphic wrap frames, perfect for mounting/displaying
digital printing.
The aluminum alloy frames offer exceptional museum-quality strength and stability, with no warping or bending.
Testrite Visual
Products, Inc.
216 South Newman Street Hackensack NJ, 07601