The Source
for Designers and Builders of Exhibits for Trade Shows, Museums, Theater Sets,
Visual Merchandising, POP, Retail Interior Design, etc.
HOME
FEATURES
ABOUT EXHIBIT BUILDER
ADVERTISE
SUBSCRIBE
FEEDBACK
New, New Museums
by Dean Weldon
President/CEO
Academy Studios
Novato, CA
The payoff of providing a rich mix of visitor activities
is the improved ability to address the multiple intelligences
and learning styles of our audiences. By appropriately
mapping content and collections to different modes of
activities, we can provide visitors with multiple ways
of accessing and experiencing the content we hope to deliver.
Museums are in motion. In order to flourish and, in some
cases, survive in the new millennia, museums across the nation
are looking at ways to make themselves more relevant and accessible
to their communities. City planners see museums as integral
elements that can help renew or maintain the vitality of a
city, offering cultural attractions that draw local visitors
and tourists. These factors are the impetus behind the current
wave of renovation, expansion and construction of museum facilities,
science centers, children's museums and aquariums. In order
to be effective, however, these facilities need to embrace
new and more engaging ways of interpreting their collections
to the visiting public who are now much more media-savvy than
ever before.
Across the globe, museum administrators, developers and designers
are looking to define what this "new" and more engaging
approach to interpretation should be. Jargon continually gets
tossed throughout the industry such as "interactivity,"
"multi-sensory," "contemporary," "unique,"
sometimes simply the word "new." Academy Studios,
which designs and builds new museum projects, often finds
itself wondering, "What is this new approach?"
Our design staff discussed this question in a recent in-house
workshop. Following are the results:
Architecture and Interior Design: The
potential benefits of exhibitions appropriately integrated
with the architectural space they occupy have not yet
been fully realized. Opportunities exist to make better
use of the public space within museums to address visitor
experience objectives. Additionally, there are ways to
employ both the exterior and interior architectural expression
of the facility to evoke, complement and reinforce the
desired effect of exhibition environments as well as to
dazzle, surprise and delight the visitor.
Content First: By re-conceptualizing
what we do as interpretive developers and designers as
experience-based rather than object- or exhibit-based
design, we can more effectively direct our creative energies
towards what the visitor will be doing, thinking and feeling
rather than towards stylistic issues. By first defining
engaging activities for the visitor and then secondly
designing the infrastructure to support those activities,we
can ensure we will provide truly functional, provocative
and educational experiences for our visitors.
The payoff of providing a rich mix of visitor activities
is the improved ability to address the multiple intelligences
and learning styles of our audiences. By appropriately
mapping content and collections to different modes of
activities, we can provide visitors with multiple ways
of accessing and experiencing the content we hope to deliver.
The power of well-crafted storytelling is obvious to
most of us but somehow it is still missing or unfulfilled
in most exhibition efforts. Not only do we need to allocate
more talent and effort to creating and implementing powerful
and provocative story lines, we need to explore alternative
ways to organize and structure content. While it is tempting
from a clarity stand point to structure our content delivery
in a strictly linear fashion, this often does not lead
to compelling storytelling. Furthermore, such linear treatment
fails to keep up with the sophistication of our audience
and lacks the many intellectual intersections offered
by more network-like story lines. These intellectual intersections
can be touchstone moments for visitors where they can
make new connections between what they already know and
what is new to them.
Immersion Experiences: Over the years
we have seen a transformation from stand-alone or small
diorama-like exhibits to more "immersive environments."
These are thematic environments that envelope the visitor
in a three-dimensional setting, transporting them to a
different time and place or even scale.
What is just now being explored are "performing"
experiences that take the physically immersive experience
and not only add ambient or localized audio, audio/visual
and olfactory sensations, but induce subtle or dramatic
changes in the environment.
If these are some of the things visitors are beginning
to expect from a thematic experience then what is the
next step? One possibility is that appropriately abstracted
environments can successfully convey the same impressions
as literal settings but do so in a much more artful and
provocative way. By abstracted we mean environments using
the power of suggestion, metaphor, and perhaps theater
where the visitor stitches together the final picture
in their imagination. Think of a very well done art installation.
This is often more fun for the visitor and less costly
for the museum. Additionally, abstracted environments
permit the use of media or artifacts in ways that might
otherwise seem incongruent with a more literal setting.
This permits overlaying interactive information display
systems upon a natural or historic environment.
Exhibition Graphics and Text: The legibility
and aesthetic look of interpretive graphics (signage)
has come a long way in the last 20-years. What lies ahead
is increased integration of flat graphics and a host of
tactile, audio and olfactory discovery experiences for
the visitor. Also ahead are exhibitions that employ increased
aesthetic integration between 2-D graphics and 3-D exhibitry
where you will see fewer exhibitions with the familiar
rectangular panel peppering the walls, columns and exhibit
cabinetry. As seen in the new architecture of Times Square
in New York City, architecture itself becomes a surface
for transforming colorful graphic presentations, either
static or electronic!
Technology: We are also seeing the
birth of "intelligent exhibits." These are familiar
forms of exhibit media that employ micro-processing and
telecommunications that allow the exhibitry to recognize
the number of visitors present, where they are, what they
are doing and even what their specific interests or questions
might be. In this way exhibit environments can tailor
their performance to the number, location and movements
of visitors present. Information display systems may reconfigure
themselves to deliver content with a different twist or
even alternative story line. As the cost of this technology
continues to drop the possibilities boggle the mind.
The Call to Action Area: After all
the hard work involved in creating dynamic learning experiences
that inspire visitors and
pique their interest, museums must offer access to further
learning. Suggestions for what visitors can do to make
the world a better place, to become better stewards of
the environment and/or more informed voters should be
offered at the end of an exhibit. This area needs to be
created in an up-beat way and include fun family activities.
The Take Away: All modern exhibitions
culminate the visitor's experience at the museum by leading
them through the museum gift shop. The current shopping
experience is seen as a continuation of the learning process.
Additionally, the "edge" includes interactive
games, learning devices that can be used while going through
the exhibition, and continued-learning, home-based games
to help prepare for the next museum visit.
Cultural attractions (museums) as non-profit organizations
have special challenges and opportunities as they strive
for the new, new museum. As they promote life-long learning
attracting new members, museums develop "devotees"
to their subject matter -- some of which makes the membership
antithetical to change or the new anything. The membership
loves what the museum has or the way it always looked
and they do not want to see the museum change.
Additionally, major new museums or significant renovations
using the above-stated approaches can be very expensive
for the non-profit organization. The costs can be from
several million dollars to tens of millions of dollars
depending on the complexity of the intended finished exhibition
and its overall size. A typical new museum exhibition
with average complexity costs $400 per square foot plus
design fees and facilities upgrade costs. At this kind
of price a new exhibition cannot easily be changed-out
every three years like the latest retail stores or corporate
headquarters.
The new, new museum exhibition must last 10 years (note
-- this is one-half to one-fourth the previous lifespan
requirement of museum exhibitions -- ah, the information
age). But even a 10-year lifespan for the new, new museum
experience demands the exhibition design not be too trendy
(easily unfashionable); it must be durable because the
new museums attract millions of visitors annually; it
demands that every thing work -- no broken interactives;
and it demands that aspects of the experience be easily
updateable. eb
Testrite Visual Products, Inc., Hackensack, NJ,
is now offering the Framegraphix(TM) large format digital graphic wrap frames, perfect for mounting/displaying
digital printing.
The aluminum alloy frames offer exceptional museum-quality strength and stability, with no warping or bending.
Testrite Visual
Products, Inc.
216 South Newman Street Hackensack NJ, 07601