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Feature Story
The Best BrainstormingTechniques for
Visual Creativity
by Doug Stevenson
Senior Account Executive
MC2
Chicago, IL
Cerebral Spaghetti
"Brainstorming" is a word we hear a lot in this
business. Generally, it is used rather loosely to describe
informal
meetings in which an ideation process that generally looks
like "spaghetti on the wall" or "pie in the
sky" ensues. Unfortunately, while any, even sloppy,
out-of-the-box thinking can be a helpful catalyst for creative
thought, these exercises all too often fall short of their
full potential -- short of a vivid and shared vision with
which to move forward into a design process.
If you have been involved with sessions like this, you may have heard comments
like: "That was a big waste of time." " That was fun, but nothing
will ever come of it." "That was just an exercise. Management is going
to do what it wants to do regardless."
It doesn't have to be this way. And that's what this article is all about.
It is clear that as we challenge ourselves to think
out of the "exhibit box" we need to use
tools most evocative of visual solutions.
Brainstorming Defined
Brainstorming can actually be credited
to Alex Osborn, the "O" in advertising giant
BBDO. Osborn wanted to systemize the creative process
to leverage his creative staff's creative talents.
After his ideas had been in use for a number of years,
in 1963 Osborn wrote a book, Applied Imagination, in
which he described the basic principles of his work
in the realm of brainstorming.
Later, teaming up with academic colleague and collaborator Sid Parnes, they
created the "Osborn-Parnes Creative Problem Solving" method, known
widely today as CPS. It is on their ground breaking work that most credible
and research-tested methodologies in the area of creativity are based. What
follows is a discussion of the simple, but elegant and effective, guidelines
for creating novel solutions through CPS. Brainstorming is a very powerful
CPS tool that, if used properly, can contribute enormously to better exhibit
and event design.
Application To Exhibit Design
In the exhibit and event arena, we are in the business
of creating three-dimensional, visual and sensual experiences.
It is clear that as we challenge ourselves to think
out of the "exhibit box" we need to use tools
most evocative of visual solutions. We want rich visual
imagery, spatial intelligence, experiential insight
and sensual sensitivity to enlighten our design process.
This helps designers "nail it" -- to create
in three-dimensional form something achieving the vision
and strategic marketing and brand objectives of one's
organization.
Another important outcome we desire is to have all the key players in our company
and on our vendor/consultant partner teams concur creatively and share a vision
of the end product. Among other reasons, we want consensus and buy-in so everyone
endorses and thereby energizes the process as it moves into development. We
also want to tear away the veil of obfuscation our words often cause. When
someone says "hi tech" we want to know if that's George Jetson or
Frank Geary or Mies van der Rohe. (The designers sure as heck want to know.)
So, let's look at some promising visual tools within the discipline of brainstorming
that help us do this, because there are some more effective ways to get clear
imagery into the design development hopper.
Brainstorming Basics
Brainstorming is actually one of many processes that
fall under the subheading of "Creative Problem Solving." CPS
is a process which utilizes two basic dynamics in a systematic
pursuit of better, more novel and ground breaking ideas.
While there are many tools (and in this article we will
focus on the visual catalysts) these dynamics and principles
are universally recognized as those which produce the
best results:
Principle #1 -- Divergence:
The brainstorming facilitator begins the session, urging
as many new ideas as possible. The key principles at
this stage are:
• There are no bad ideas.
Judgment is suspended.
• More is better. Work for quantity. Go nuts. Abondanza!
• Strive for novelty. The more outlandish, the better. Welcome the weird.
Beckon the "bad." Go until the well runs dry; then go some more.
• Build and expand on others' ideas. Combine. Synthesize. Use ideas as
springboards and inspirations to take the nascent idea further. Twist. Turn upside
down and inside out.
Principle #2 --Convergence:
After a lot of ideas have been generated, it is time
to select the most promising ones. Resource group participants
are directed to select a limited number of the most promising
ideas. Typically, each individual has between three and
twelve votes which they make with colored dots. (The
dots are usually coded by source: client core group,
department, customers, company outsiders, etc.) After
the best are identified, they may be put into themed
groups or clusters. When the clusters are restated as
concepts, then a process of finding the plusses, potentials
and overcoming concerns begins, commonly referred to
as PPCO.
The principles at this stage again are:
• Select the "best" ideas -- highlight them (often with colored
dots).
• Cluster the best ideas into broader classifications.
• Restate each cluster as broader concept.
•Praise first. Apply any given criteria that are necessary objectives.
Use evaluation matrices, which measure each concept against key criteria or look
for "plusses, potentials, concerns/how to overcome them" (PPCO).
You may have recognized that "PPCO" is another divergent tool, one
which generates ideas around the fledgling concepts, building upon them and
strengthening them. Note that while there is a "critical" component
in this stage, everything is stated in a positive manner as a challenge statement;
for example, "In what ways might we make this exhibit lighter in weight?" or, "How
might we attract customers to an outdoor event in New Orleans in August?" "How
might we blow our clients' socks off and our competition's brains out?" Whenever
you are engaged in divergence, you are working to increase the quantity, novelty
and variety of ideas.
A notable technique used to do this is something called "Forced Connections." It's
a process of taking two disparate things or stimuli from different contexts
and bringing them together to synthesize, cross-pollinate and leverage ideation.
The tools I recommend for the design process characteristic of our industry
are just these kinds of tools -- with very strong visual components.
Visual Tools For Better Design
Visual Excursion -- This tool is a "trip." With
this, you literally facilitate the project team in
taking an excursion. Some facilitators play soft music
and then expose the team to an image or series of visual
images. Sometimes participants are encouraged to close
their eyes and "envision." They will be asked
to record words or rough sketches that come to mind
and that they can connect with the design elements.
This can produce very rich material for the design team to sink its teeth into.
Photos from magazines, photos in binders and artwork or art books are among
the stimuli that may be used. Also, it is not uncommon for some facilitators
to take their teams to art galleries, parks or zoos, you name it, to give them
visual imagery with which to make "forced connections" with the design
process. DVDs and design magazines are also good stimuli for this exercise.
When the participants return from the "excursions," they bring new
inspiration to the design scheme. Think of all the ideas and energy you bring
back to your work after a refreshing vacation. This tool seeks to contribute
some of that kind of energy.
Collage Making -- A "Picture
Pizza Pie," this is another technique that can
be quite useful. The facilitator may bring a variety
of magazines to the session, the more variety the better.
The group may first be asked to create their own individual
collage which represents in as many facets as they
choose their vision for the exhibit or event or company/customer/
brand/marketing positioning. Once this is done, the
facilitator then may ask the group to place the collages
on a table and construct collage bridges between the
individual ones. Each participant may rotate 360 around
the table. This creates a collective collage upon which
the facilitator may "debrief" the group,
gleaning rich interpretations of what the images
say about their company, their people, their
customers
and their communication objectives. This has the additional
benefit of providing this more lively verbiage to complement
the imagery.
"Meat Wrapping" -- This
process is used widely by product designers. It consists
of rolling out butcher paper and having people draw,
scribble and doodle their thoughts as they diverge on
the design challenge. Like the collage tool, this can
be debriefed after participants rotate around the table
to connect to/add onto other drawings. Like collage,
it is very playful, interactive and evocative. Which
tool is used is really a matter of taste. Some may prefer
the more vivid and random use of images torn from magazines
to the sometimes crude drawings that result. While no
one needs to be a crack quick draw artist, you would
be surprised at how well most people can draw. "Straight
lines" are discouraged anyway ... and the technique
works.
Card Sort -- This is a good tool with
some built-in "convergence" in
that it forces the group to make choices among images by rank-ordering them.
Again, images of people, buildings, nature and artwork -- whatever is useful,
may be used. Respondents are asked to individually rank the images in response
to prompts such as, "Most like my customer. Least like my customer." "Most
like our product. Least like our product." This results in forced ordering
of imagery that can then be looked at in aggregate and used as a tool for further
ideation. The end result is ideally some congruence on a set of images that best
fit the communication objectives, company culture, image, customers, and so on.
It may even lead to the further search for images that refine and heighten the
evolving vision. It is ideal when it is time for clarity and tough choices.
Other Key Factors
What most facilitates creativity has been the subject
of many tomes over the last hundred years. One very
elegantly simple and accessible model comes from the
trusted CPS methodology -- "The 4 P's": People,
Product, Process and ‘Press'/Environment. These
are factors to bear in mind when you are setting up
a brainstorming group either in-house or with your
exhibit/event partner:
People -- It seems apparent that some people are
more creative than others. Most people associate creativity
with the kind of "specific creativity" illustrated
in the arts: painting, drawing, music, writing, film
making, poetry, yodeling, etc. What is less obvious
(and this is born out by research) is that we are
all creative. This being said, people still have
been shown to have different creative approaches to
things.
When building your project team, you may
want to take into consideration creative style. This
has less to do with aptitude than with how one is creative,
but it can have a huge impact on group dynamics and the
quality of the design.
You most likely want to create your teams not only on
a cross-functional basis, but on these creative styles
as well. There are measures for this such as the
MBTI (Meyers-Briggs), the KAI (the Kirton Adaptor/Innovator Scale), FourSight
and the Torrance Test of Creative Thinking that can be administered. Also,
often teams invite outsiders with fresh perspectives into the sessions, including
customers and "trained brains" -- people who are high ideators and
do this for a living. (Maybe your exhibit/event company can provide or recommend
these people.) Getting the right people is key to success, but only one aspect.
Hiring a professional facilitator who is
experienced in brainstorming and the CPS process is vital.
This allows you and your team to focus on the mission
at hand while being guided by someone who knows best
how to use the tools, environment and human resources
to optimize results (product). This person is typically
an outsider, but could also be a staffer from another
area in the company who has had sufficient experience
with these methods to employ them correctly. This person
moves things along to your goal and stays out of the
content -- it is your project after all!
Product -- This is the "keep your eye on the prize" piece.
This is where you remind yourself, "What are we here to do?" This
helps you look for the proper people, processes, tools and environment to get
the job done. To deliver an actionable exhibit/event program design plan to
those who will design it. It will also guide you in a "convergent" way
in the form of real constraints, e.g., budget, logistics, weight, time frame,
marketing objectives and the
"Press" -- Think of the room or the environment "pressing
in." Here
you should ask yourself, "What location or space is most conducive to getting
the best ideas?" The environment is key. It should be relaxed; preferably
colorful, playful and fun. You do not want to set up next to a noisy shop or
in a conference room where there can be interruption. There are companies that
exist solely to provide ideal ideation environments. Imagine a kindergarten for
adults. If this is not an option, bring the playground to your office. Most professional
facilitators know the importance of fun and bring toys, bubbles, music, artwork
and scented pens to create the perfect "press." (Sometimes professional
illustrators come to sessions in order to give pictorial representation to select
concepts.)
"
Brains Trained" Power The "Idea Train"
To summarize, brainstorming in its tried and true form
-- validated by years of research -- relies on some timeworn
principles and structures. It is playful, fun, out-of-the-box,
even chaotic at times, but there is method to the madness.
Ideas unhinged from purpose don't get you where you want
to go. After you generate more ideas than you think possible,
you also must apply much needed convergent criteria to
get to an actionable set of directives to pass to your
design team.
When you add in visual stimuli tools which are more likely to be evocative
of powerful imagery, the results can even be richer. There is no doubt in my
mind that teams that embrace these tools and better educate themselves to all
of the possibilities and potential that good brainstorming techniques have
to offer, the more dramatic the results. At least as importantly, these processes
produce better teamwork -- which creates the bond of shared ownership -- which
leads to clarity of vision and execution; in short, far better design and far
more dynamic and innovative working relationships. eb
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