By taking one of the most memorable pieces of literature in
the English language and bringing the heroine's curious experiences
to life through a series of interactive exhibits, the Museum
encourages children to delve into important educational concepts
in uniquely accessible ways. With major funding from the National
Science Foundation and the MetLife Foundation, Alice's Wonderland
visited Children's Discovery Museum of San Jose from February
2 through September 2 and is now traveling for four years to
children's museums and science centers in 12 cities throughout
the U.S. In October, the exhibit will travel to The Children's
Museum in Boston.
The target audience for the exhibit is children ages 3 to 8, together with
their parents and teachers. With an emphasis on girls, traditionally
under-represented in science and math, the exhibition provides
rich, developmentally appropriate learning experiences in
math, science and literacy.
Innovative Exhibit Design
Two years in the making, Alice's Wonderland presented several
cost and design challenges for Children's Discovery Museum
of San Jose. At high-end amusement parks, children are engaged
through the use of expensive 3-D props that make up highly
immersive environments. Most science museums, on the other
hand, often forego fancy environments and focus on practical,
hands-on exhibits showcasing scientific phenomena. Alice's
Wonderland is a unique blend of both. The Museum wanted to
spend most of its dollars on interactive exhibits yet still
provide an engaging environment. In other words, they had
to create a true wonderland, without breaking the bank.
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Instead of generating a host of expensive 3-D props for the
environment, Koen Liem, senior exhibit developer at the Museum,
took a novel approach, creating primarily 2-D artwork and
using techniques such as trompe l'oeil to add depth and bring
the exhibit to life. The images throughout the exhibit were
created as close to John Tenniel's original 1865 illustrations
as possible. Liem applied 2-D designs to doors, walls, floors
and other surfaces using materials such as 3M Scotch Print
(3M, St. Paul, MN) and iZone custom laminates, from Wilsonart,
Temple, TX.
The Hall of Doors, central to the story, is featured in the
exhibition as a distorted room, clad entirely in 3M Floorminders
graphics. This distorted perspective room would have been
very expensive to trim out conventionally, but using a graphics
approach it was possible to detail it down to the custom wallpaper
design. Likewise, the Tea Party table uses graphics to house
the various fluid exhibits. Convection happens in a teakettle
and drops fall out of a milk bottle depicted on an iZone custom-designed
laminate. Other newer printing technologies, such as 3M StereoActive
flip panels and mesh banner printing were also used.
Growing And Shrinking With Ease
Every image throughout the graphics-dependent, 2,500 square
foot exhibit was created in Adobe Illustrator. "In my
experience, I have never seen a museum exhibit with as much
emphasis on 2-D graphics as Alice's Wonderland. Illustrator
was key to solving both our design and cost challenges,"
said Liem.
Illustrator offers a number of advantages for exhibit design.
The software allows Liem to design artwork at any size, then
scale it up or down as needed. Every graphic, from the 8'
x 18' front entry mural down to the peephole graphics in the
Hall of Doors were drawn on the computer without a worry about
output quality.
Scalability was especially important because many exhibits
play off of the idea of shrinking and growing, just as Alice
does in the story. Liem was able to re-use the artwork created
for the exhibition for brochures, print advertising, a 60'
x 12' banner for the portico of the Museum, bookmarks distributed
at libraries, t-shirts and other marketing materials.
While Illustrator's advantages for producing illustrations
are well known, Liem also found it to be an ideal tool for
exhibit design. Illustrator allows Liem to draw most exhibits
in full scale. He can also stay in the Illustrator environment,
rather than switching back and forth to a CAD program, allowing
him to seamlessly integrate graphic elements and signage.
Printouts from the full-scale drawings can often be used directly
for exhibit production. For example, complex cabriole legs
for some of the exhibits were produced directly from templates
created from this type of printout.
Encouraging Exploration
Thanks to innovative yet cost-effective design, curious
Museum-goers have unique opportunities to encounter some of
the tale"s famous characters in a highly engaging environment.
Visitors enter the Museum's Wonderland at the same place Alice's
dream adventure begins: at the streamside knoll where she
nodded off to sleep in her sister's lap. They may find themselves
following the White Rabbitinto the Underground by crawling
through the rabbit hole and "falling" through the
earth. Once there, children can play with the meanings of
words and explore the 'antipodes' with a specially outfitted
globe. And, as the story goes, they soon discover they are
in the Hall of Doors, filled with any number of surprises.
Visitors can create a Mad Tea Party, manipulate time with
a crazy clock, explore shadows in a Pool of Tears, and understand
animation at Caucus Race. Eventurally they will find themselves
on The Queen's Croquet Ground, where the balls don't behave
quite like you think they would.
"What's particularly rewarding about Alice's Wonderland
is watching children getting excited about our exhibits and
their underlying phenomena because it's in the context of
a compelling environment," saus Liem. "When children
are put into a Wonderland, they start looking for wondrous
things."eb